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Sea of Thieves A Pirate’s Life Tall Tale guide

Sea of Thieves A Pirate’s Life Tall Tale guide

One of the most interesting recent additions to Sea of Thieves is the A Pirate’s Life Tall Tale series. An official crossover with Disney’s Pirates of the Caribbean property, the questline was revealed during Microsoft’s conference at E3 2021 and offers five feature-length missions full of new enemies, tricky puzzles and iconic characters. You’ll meet Captain Jack Sparrow and the dreaded Davy Jones across these mini-adventures, which you can play solo or with a crew of friends. 

The first of these missions is called A Pirate’s Life and, in this guide, we’re going to show you how to start and complete this quest so you can kickstart your adventure with Captain Jack. Here’s how to complete the A Pirate’s Life Tall Tale in Sea of Thieves.

In the menu, before you set sail in Sea of Thieves, click ‘Play’. Once you’re in the ‘Play’ menu, there will be an option for ‘A Pirate’s Life.’ Click this, pick your ship and crew and then you’ll land on an outpost after a loading screen. You should spawn in front of a barnacled Castaway sitting around a green fire. To the right of the castaway, on the wall of her hut, you’ll find a number of quests. To start the expansion, find the quest on the far left which is called ‘A Pirate’s Life’ and press X to drop your knife on it. Once your crew does the same, the voyage will start.

The Castaway will tell you to visit the Sea of the Damned and then open up a portal inside the rock directly behind you. Naturally, you’re going to have to sail through it. Once you do, you’ll enter a gloomy green area, and after a few scripted scenes, you’ll find yourself in a new area called Strange Shores.

Dock your ship on the island when you regain control and head inland. You should see the innards of a broken ship if you follow the wall, creating a passage that you can walk through to find a bell-toting statue.

From here on out, the puzzles revolve around lantern use. Stoke your lantern using the green flame indoors and then light the other two lanterns in the next room to open the door.

Proceed through and light the lantern hanging on the captain, then move the skeleton’s arm leaning against the wall to get to the second lantern. In a side pathway within this room, there’s a broken rowboat with another lantern. Once you light that one, the door will be opened by ghosts turning an anchor.

Head outside and proceed through the broken ship. Enjoy the tunes, and you’ll eventually come across a waterfall area full of jolly ghost pirates. Go behind the waterfall to find a room with a skeleton wielding a broken oar. Take it and use it to open the door on the upper path in the waterfall room.

Go through to the next area, and you’ll find another lantern to light on the way to an anchor, which lowers a bridge. Light the lantern to activate the anchor, and raise it to proceed.

Head across the bridge you’ve just lowered and use the pulley (a rope hanging from the ceiling) to raise a platform, and then use it to get to another lantern at the end of the path. Light it to lower the bridge.


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